Workshops may start being more or less handy on higher levels, when you get several fiefs and have money to spend, so you can invest in workshops to cover just the fiefs' maintenance costs. Bottom line - right now, there are better ways to earn money than investing in workshops, especially in early game, when you need money fast and have no
workshops not making money. I currently have a wood workshop in Senon A brewery in sargot The iron shop in maraunmath (spelling) None have generated any capital..luckily I can Smith, but trying to establish some positive income. The main thing is looking at the villages connected to the town.
MCM supports three setting types - Global, PerCampaign and PerSave. Global are shared across characters and saves, PerCampaign are persistent within a single campaign, PerSave are stored within the save file! It provides 5 types of options: Bool. Int Slider / Textbox.
In 1 collection by MethKing. MCGA Mod-Collection v1.1.0. 8 items. Description. With Make Calradia Great Again [MCGA] all factions and cultures finally get a new coat of paint offering a complete overhaul of toop trees and balancing. We have set ourselves the task of providing Calradia with more cultural immersion and diversity.
Your caravans and sweatshops workshops should bring enough money to cover the expenses. The fiefs should be the profits or vice versa. The fiefs should be the profits or vice versa. But this will make sure that you can barter with lords later on as well, specialty if you partook int he art of using a hammer to smith.
7 workshops here 3-4k a day. I noticed income from workshops increases with prosperity of town! (and I only bought workshops from towns I own) Oh, and these workshops only provide goods like equipment, velvet etc. No food workshops. (havent tried actually). I can imagine with the millions of grain available each town a brewery might work super
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mount and blade bannerlord workshop not making money